AR and VR in Education Market is predicted to register at a CAGR of 18.2% by 2027

 


AR (Augmented Reality) and VR (Virtual Reality) in education refers to the use of technology to create immersive and interactive learning experiences for students. AR and VR technologies can help students better understand abstract concepts and gain hands-on experience in virtual settings 1. AR technology involves overlaying digital information on top of the real world, while VR technology creates a completely virtual environment.

In the context of education, AR and VR can be used to provide students with simulations, interactive demonstrations, and training exercises that are difficult or impossible to experience in the real world. For example, AR and VR can be used to provide virtual lab experiences, field trips to remote locations or historical sites, and simulations of historical events, among many other possibilities. AR and VR can also be used to enhance student engagement and motivation, as students are often more interested in learning when they are using cutting-edge technology.

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