AR and VR in Education Market is predicted to register at a CAGR of 18.2% by 2027
AR (Augmented Reality) and VR (Virtual
Reality) in education refers to the use of technology to create immersive and
interactive learning experiences for students. AR and VR technologies can help
students better understand abstract concepts and gain hands-on experience in
virtual settings 1. AR technology involves overlaying digital information
on top of the real world, while VR technology creates a completely virtual
environment.
In the context of education, AR and VR
can be used to provide students with simulations, interactive demonstrations,
and training exercises that are difficult or impossible to experience in the
real world. For example, AR and VR can be used to provide virtual lab
experiences, field trips to remote locations or historical sites, and
simulations of historical events, among many other possibilities. AR and VR can
also be used to enhance student engagement and motivation, as students are
often more interested in learning when they are using cutting-edge technology.
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